Rare
Hall of Storm Giants
Land
If you control two or more other lands, “Hall of the Storm Giant” enters the battlefield tapped.
T: Add U.
5U: Until end of turn, Hall of the Storm Giant becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
T: Add U.
5U: Until end of turn, Hall of the Storm Giant becomes a 7/7 blue Giant creature with ward 3. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3.)
Available listings
| Printing | Condition | Price | Stock | |
|---|---|---|---|---|
| Foil | NM | - | Out of stock | |
| Foil | LP | - | Out of stock | |
| Foil | MP | - | Out of stock |