Rare
Dungeon Module
Hall of Storm Giants
Land
If you control two or more other lands, Hall of the Storm Giants enters the battlefield tapped.
T: Add U.
5U: Until end of turn, Hall of the Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land.
T: Add U.
5U: Until end of turn, Hall of the Storm Giants becomes a 7/7 blue Giant creature with ward 3. It's still a land.
Available listings
| Printing | Condition | Price | Stock | |
|---|---|---|---|---|
| Normal | NM | - | Out of stock | |
| Normal | LP | - | Out of stock | |
| Normal | MP | - | Out of stock | |
| Foil | NM | - | Out of stock | |
| Foil | LP | - | Out of stock | |
| Foil | MP | - | Out of stock |