Common
Hinterland Hermit
Creature — Human Werewolf // Creature — Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
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Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
2/3/1/2
Available listings
| Printing | Condition | Price | Stock | |
|---|---|---|---|---|
| Normal | NM | - | Out of stock | |
| Normal | LP | - | Out of stock | |
| Normal | MP | - | Out of stock | |
| Foil | NM | - | Out of stock | |
| Foil | LP | - | Out of stock | |
| Foil | MP | - | Out of stock |