Mythic
Part the Waterveil
Sorcery
Take an extra turn after this one.
Exile Part the Waterveil.
Awaken 6—6UUU (If you cast this spell for 6UUU, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Exile Part the Waterveil.
Awaken 6—6UUU (If you cast this spell for 6UUU, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Available listings
| Printing | Condition | Price | Stock | |
|---|---|---|---|---|
| Foil | NM | - | Out of stock | |
| Foil | LP | - | Out of stock | |
| Foil | MP | - | Out of stock |