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Uncommon

Nowhere to Run

Duskmourn: House of Horror · #111

Enchantment

Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

Available listings

Printing Condition Price Stock
Normal NM - Out of stock
Normal LP - Out of stock
Normal MP - Out of stock
Foil NM - Out of stock
Foil LP - Out of stock
Foil MP - Out of stock