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Emergent Haunting
Uncommon

Emergent Haunting

Outlaws of Thunder Junction · #46

Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2U: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Available listings

Printing Condition Price Stock
Normal NM - Out of stock
Normal LP - Out of stock
Normal MP - Out of stock
Foil NM - Out of stock
Foil LP - Out of stock
Foil MP - Out of stock