Common
Knighted Myr
Artifact Creature — Myr Knight
2W: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
2/2
Available listings
| Printing | Condition | Price | Stock | |
|---|---|---|---|---|
| Normal | NM | - | Out of stock | |
| Normal | LP | - | Out of stock | |
| Normal | MP | - | Out of stock | |
| Foil | NM | - | Out of stock | |
| Foil | LP | - | Out of stock | |
| Foil | MP | - | Out of stock |